|Rarity||★★★||Cost||8 (12 after awakened)|
|Weapon Type||Bow||Attack Type||Proximity|
|How to obtain||Normal Summon / Rare Summon|
|Deathblow||Aerial Salvo||Riddles the enemy with a shower of rapid-fire projectiles (Combo: 15)|
|Secret Technique||Wind Arrow||Bombard your enemy with an ethereal bow, raining arrows down on them like wind (Combo: 5)|
|Leader Skill||Ethereal Force||Wind units: +20% ATK|
|Passive Skill||Sleipnir's Relief||Sleipnir units: +6% ATK|
|Passive Skill 2||-||-|
|Initial Max Level||40||Additional HP||300|
|Initial HP||???||Maximum HP||3300|
|Initial Attack||???||Maximum Attack||2450|
|Initial Defense||???||Maximum Defense||1950|
|Additional Attack||300||Additional Defense||300|
"Though you could escape, eh? My attacks may not be spectacular, but that doesn't mean they're ineffective!"
This young, quiet archer is a member of the Sleipnir Troops.
His special combination of marksmanship and Wind magic means he always hits his target.
Carried by the wind and guided by his eagle eye, Arnold's swift, deadly arrows seem to always find an enemy's weak spot.
He once dreamed of training in short-range combat, but after some time he realized he had no skill and gave up.
He instead chose to focus on archery, becoming a master magic marksman.
Story 1: Commander of the Wind
Unlock Requirements : Unit Lv.15 Milestone
3 Battle - each Battle has 4 phrase, all enemies are Wind attribute.
Recommended team: All fire team is OK, because the quest dont have high level monster. Here's a suggestion:
- Lv.20 Avatar - the Character you must use until you die (3*)
- Lv 20 Genma - the Fire Mage (3*)
- Lv.20 Victor - the Fire Mage (2*)
- Lv.20 Alice - the Holy Healer (2*)